![]() Side Note: because of the nature of the story, it can only have one good ending, not multiple. Example: if you make sure a certain character lives until a certain point, that character later manages to prevent the genocide that ended your run in one of the bad endings. some bad endings show how a character reacts when a certain event happens, or the effects of keeping a certain character alive.Example: you find out in one of the bad endings which character was holding the important item secret from everyone else, allowing you to confront him in another run. some bad endings have foreshadowing to the good ending and help players, so they can figure out the right choice to reach said good ending.I still want to try and make each bad ending interesting, but I'm not sure if that alone would make those bad endings worth playing through. I don't want to make it feel like getting the sole good ending is the main goal and the only thing the player should focus on. Only one good ending, basically.Ĭould this be a bad idea for the story of a game? I feel like players might think they just wasted their time whenever they go into a route that leads to a game over. There are many bad endings but only one true canon ending. The choices the players make can lead them to very different endings. Thus starts the Epilogue: The Story of Your World.Background: I'm working on a game that has multiple paths for players to choose from. Keep pushing back and eventually he will relent and let you leave the room. Again, Geist will become frustrated and try to dissuade. When he asks what your plans are say To rid ReGaia of Quietus, be sure to express that you think there is a different way to solve this catasrophe with Quietus. Choose either to Sacrifice the humans of Lost Gaia or Sacrifice the humans of Regaia and when he asks if you're sure, say No. Then choose This decision is absurd and Is it worth surviving at such a cost? and then he will try to trick you. Choose Yes when he asks if you'd like to renounce this decision. Geist will express disappointment at you. When the Story Quest Marker says Make Your Choice, instead of approaching the console, try to leave the room. You can actually reject both choices given to you, although Geist won't be too happy about it. This is important for The Secret Ending option. You have no choice but to go through with the selection. It's also important to note, once you approach the console to make your selection, you cannot back out of the dialogue options. We recommend making a separate save file. Remember to save your game before making a decision. The Bad Ending you get depends upon what choice was made and there are varying dialogue options so it's worth checking out both. ![]() Choosing either of these will result in the End Credits and you will get a Bad Ending. You can choose either to Save the Cains or Save the Abels. Once he is done with the recap, by approaching the Project Paradise module, you get to choose to save either race. Geist will recap everything you know so far and let you decide on who gets to live within this newly proposed Heaven's Shell that will keep the Gaia Dust from recreating the same catastrophe that took place over 2,000 years ago. First, speak with all of your comrades in the room before following Geist into the Orbital Cradle chamber. When speaking with Geist at the Orbital Cradle, you can either choose to eradicate the Cain's or the Abel's. By default, there are two options to choose from at the end of Chapter 8 - A Noble Despair.
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